Miner Dynasty
Step into the rugged boots of a proud dwarven family in Miner Dynasty, a fantasy clicker game where gold isn’t just treasure—it’s survival. Bound by an ancestral debt to a ruthless goblin loan shark, your dynasty teeters on the edge of ruin. It’s up to you to mine, manage, and outwit your way to freedom.
Farm mountains of gold, make tough decisions, and master resource management as you guide your family through their biggest challenge yet. With roguelike elements adding unpredictability and excitement, every journey into the mines offers fresh opportunities and dangers. Will you break the chains of debt—or will your dynasty crumble under its inherited burden?
Features:
- Addictive Clicker Action: Harvest gold with every click and build your empire.
- Roguelike Element : Every playthrough introduces new choices and upgrades to discover.
- Resource Management: Balance your mining efforts with strategic decisions to optimize your progress.
- Family Legacy: Lead your dwarven kin through peril, unlocking unique traits and synergies.
- Goblin Antagonist: Outsmart the cunning goblin loan shark who won’t rest until your dynasty is his.
Dig deep, mine smart, and fight to reclaim your family’s honor in Miner Dynasty—where every click shapes your legacy!
Updated | 2 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | stefelmaestro |
Genre | Strategy |
Made with | GameMaker, FL Studio, Aseprite |
Tags | Clicker, Fantasy, Idle, Incremental, No AI, Roguelike, Roguelite |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | One button |
Download
Development log
- New year , new me !2 days ago
- Alpha first look !5 days ago
- Starting somewhere35 days ago
Comments
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where are the mobs? i see no 'roguelike replayability' -- just clicking (which becomes pointless /fast/) and purchasing g/s upgrades, ones that the cost scaling far outpaces their return. given, maybe things will unlock at somepoint -- i'm only 10m in or something like that, but ....
Hi, thanks for your feedback!
The roguelike elements come from the gifts you receive for free at the start of each month.
They are random, but for now, there isn't much variety. I plan to add a lot more, with effects that significantly impact gameplay (like in Isaac, where each item can be game-changing) while also enhancing replayability.
To be honest, I thought this page was supposed to be unpublished 😅 since this version of the game is quite buggy.
Anyway, thanks again for your comment (it's the very first one on my itch.io page)!